Saturday, March 31, 2012

New TOOL

Currently working on some UNITY TOOLS!!
The toll will allow you to spawn objects on any surface and each color will be associated to a specific object. When you play the game in real time it will spawn the object based on a scattering algorithm. This will optimize the placement of secondary objects :).

WOHOO GO SIXITS!

Sunday, March 25, 2012

Start My new Job Tomorrow

So I start my new job tomorrow and I am very excited about it. I can't wait to see what kind of people I work with and I am excited to see what new techniques I can learn. The only issue that I have to deal with is that tomorrow I am immediately thrown into crunch mode, which is not cool but that's okay. I now will know what "crunch time" means and what it exactly feels like. I know that I can make this deadline and I know that I can make it happen. I will try to be the best and most valuable person on the team so lets get a move on :).

Saturday, March 24, 2012

Updated My Website

So right now my website is coming along nicely going to try to add a few things right now, what I worked on so far for my demo reel is an auto rig that works with whatever character you have. I eventually want it so that you can have wings and a tail attached to the character but that comes later :). Only 5 more weeks till I turn in my stuff for graduation and I'll be ready and set to go.

Oh and one more thing remember that job I got at sixits. Turns out that when I start on Monday I'll be crunching like crazy because they are trying to meet this deadline.. o well :)

http://nolane3d.weebly.com/about.html

Saturday, March 17, 2012

GOT THE JOB

So I finally got the job at sixits :). I have heard a lot of stuff about sixits in regard to how much they pay and how much they push their workers, but in all honestly I cannot judge a company from what I hear. Just so happy right now :)


Sunday, March 11, 2012

Maya api..

I hate Maya Api... The set up is ridiculous. I'm still in search of a really good tutorial but no luck, everything tutorial I find is either using the wizard (which is broken apparently) or manual set up which is also not complete. I need to find a good tutorial SOON! I wanna do some portfolio stuff in it.

But as far as my portfolio is concerned I have some great tools lined up.

One is a playblast tool. I found a video of this guy creating a playblast tool and I thought that I could make a better one, and I really like his approach to it so I will try to make a better one.

The second one is a Riggomatic machine that will allow the user to create pieces of a rig and combine the rig together like puzzle pieces. This is ideal for bipeds, quadrupeds and other things.

The last piece I can do is a few shades that will be done in renderman and a few shaders that will be done in 3ds max as well as my own raytracer. This will be fun ;O.

Friday, March 9, 2012

Graduation ... Now What?

So I'm here trying to figure out what I really want to do in the industry. I want to be a technical artist, but because of the structure at the school that I am currently attending I have become a strong game play programmer.

The Pro's of becoming a Technical Artist are....
  • You get to work with lots of people and is not confined to one project
  • You architect code that hasn't been done before
  • Creativity is a possibility
  • You learn the way tools are created and you learn to understand the flaws of most of the tools that you used in your education.
The Pro's of becoming a Gameplay Programmer are....
  • I have been doing it for a while
  • I get to learn more about Artificial Intelligence
  • I get to work with some hardcore programmers that I know are probably better than me
  • I also get to develop my programming skills as a whole..

I am still weighing out the pro's of each but for now I am leaning towards being a technical artist... 7 weeks and counting.. Pray for me :)