Sunday, April 1, 2012

AUTO RIG (REDESIGNED)

So I have spend most of my weekend thinking about the things that I should do for my portfolio and my auto rig came into mind.
The progress that I have made to it is essentiall
  • Dolling it up with colors and buttons.
  • I made it so that based on a naming convention you can add or remove components
  • I also have it so that you can either use the location based system or have joints aready within the scene.
  • Lastly i am working out the error that i had with my IK FK Matching
Hoping to get the arms and the legs done by the end of the week. :)

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