On my journey to graduation I need to compete the following:
Create a Water Shader that utilizes Caustics, Fresnel, and Refraction
Create a Motion Blur environment
Create an all purpose shader
Finish a few rigs
I am almost there... :)
Here are a few references that will get me to my goals
Overall ShaderLab syntax
http://unity3d.com/support/documentation/Components/SL-Reference.html
ShaderLab: Pass
http://unity3d.com/support/documentation/Components/SL-Pass.html
ShaderLab: UsePass
http://unity3d.com/support/documentation/Components/SL-UsePass.html
ShaderLab: Grab Pass
http://unity3d.com/support/documentation/Components/SL-GrabPass.html
ShaderLab: Writing Surface Shaders
http://unity3d.com/support/documentation/Components/SL-SurfaceShaders.html
ShaderLab: Writing Vertex and Fragment Shaders
http://unity3d.com/support/documentation/Components/SL-ShaderPrograms.html
ShaderLab: Advanced ShaderLab Topics
http://unity3d.com/support/documentation/Components/SL-AdvancedTopics.html
Wish Me Luck :)
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