Tuesday, April 24, 2012

On my journey to graduation I need to compete the following:

Create a Water Shader that utilizes Caustics, Fresnel, and Refraction
Create a Motion Blur environment
Create an all purpose shader
Finish a few rigs

I am almost there... :)
Here are a few references that will get me to my goals
Overall ShaderLab syntax
http://unity3d.com/support/documentation/Components/SL-Reference.html

ShaderLab: Pass
http://unity3d.com/support/documentation/Components/SL-Pass.html

ShaderLab: UsePass
http://unity3d.com/support/documentation/Components/SL-UsePass.html

ShaderLab: Grab Pass
http://unity3d.com/support/documentation/Components/SL-GrabPass.html

ShaderLab: Writing Surface Shaders
http://unity3d.com/support/documentation/Components/SL-SurfaceShaders.html

ShaderLab: Writing Vertex and Fragment Shaders
http://unity3d.com/support/documentation/Components/SL-ShaderPrograms.html

ShaderLab: Advanced ShaderLab Topics
http://unity3d.com/support/documentation/Components/SL-AdvancedTopics.html

Wish Me Luck :)

No comments:

Post a Comment